Physical and Motor Fitness
Class 7 · Physical Education and Well Being
4 ideas in Class 7 Physical Education and Well Being, explained in plain words, with games and quizzes to practise.
Markers and Carry Races
Part of: Fit body moves
Two teams of 10 flip rival markers up or down for 2 minutes across 20 by 10 metres, replaying odd rounds with higher personal goals. In carry races, a carrier bears a rider to the line, then roles switch; body weight and posture set the challenge.
Why it matters. Goals plus teamwork build fitness.
Try it in two minutes
- Split Markers Up, Down.
- Flip for 2 minutes.
- Carry, then switch.
Try at home. Set a higher step goal.
Caterpillar and Count-Connect
Part of: Fit body moves
Sitting lines grip ankles behind and slide together; the first fully linked team across wins. In Count-Connect, pupils circle until the called number forms exact groups; misses mean sitting inside or 10 burpees before rejoining.
Why it matters. Sync moves win team games.
Try it in two minutes
- Grip back ankles.
- Slide together.
- Group by number.
Try at home. Walk in step pairs.
Atya-patya and Food Games
Part of: Fit body moves
Runners cross 9 lanes while sideways defenders tag; 4 innings of 7 minutes decide winners, each team batting twice. In Food for Health, four food-type chasers hunt sources, then an antakshari names each item's type and source from its last letter.
Why it matters. Strategy plus nutrition wins.
Try it in two minutes
- Cross lanes untagged.
- Chase food sources.
- Name type, source.
Try at home. Name your meal types.
Bamboo Chase Skip Tests
Part of: Fit body moves
Bamboo wrestlers push rivals out of a circle using leverage; the body holds about 630 muscles. Madhu-Manu lines stand 5 feet apart and chase on masked calls; agility means swift turns with balance. Skips blend step and hop for heart-lung strength, tracked by sprint, plank and reach tests.
Why it matters. Measure to improve fitness.
Try it in two minutes
- Push out, keep balance.
- Chase on call.
- Skip, then test.
Try at home. Time a 50 m dash.
What your child will practise
- Atya-patya and Food Games: Jungle Quest (Flip and Match)
- Atya-patya and Food Games: Space Quick Fire (Quick Fire)
- Bamboo Chase Skip Tests: Desert Puzzle (Clue Puzzle)
- Caterpillar and Count-Connect: Explorer'S Map Quest (Collect the Answer)
- Markers and Carry Races: Mission Control Quest (Match It Up)
- Quiz: Atya-patya and Food Games (8 questions)
- Quiz: Bamboo Chase Skip Tests (8 questions)
- Quiz: Caterpillar and Count-Connect (8 questions)
- Quiz: Markers and Carry Races (8 questions)