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Class 5 · Physical Education and Well Being
5 ideas in Class 5 Physical Education and Well Being, explained in plain words, with games and quizzes to practise.
Hand-Hit and Push Games
Part of: Hit, push and group
Nadan Panthu Kali throws balls over with Otta same-hand, Petta other-hand and Pidiyan hand-behind-back hits, while rivals kick returns past lines for points to ten. Attakalam pushes rivals out of a circle within thirty seconds for points, and failed pushes gift the point instead.
Why it matters. Named strikes train both hands with control. Fair pushing builds leg-arm strength with teamwork.
Try it in two minutes
- Toss and hit with each hand in turn.
- Kick returns past a finish line.
- Push gently out of a chalk circle.
Try at home. Practise same-hand and other-hand taps with a soft ball.
Number and Copy Games
Part of: Hit, push and group
Jodi Baki runs round a circle till the leader calls a number, when players must form exact hand-held groups while extras leave; last groupers win. Nakal Kho attackers chase one defender while copying every jump, spin, crawl, clap and hop, and tired defenders pass the chase on with a Kho.
Why it matters. Number rushes train quick maths with teamwork. Copy chases train watching with whole-body answers.
Try it in two minutes
- Run in a circle and group on calls.
- Copy a leader's three actions.
- Pass chases on with Kho.
Try at home. Play number groups with family in the yard.
Frog Tag and Relay Runs
Part of: Tag, chase and remember
Mai Bhi Maindhak frogs squat-hop low and tag with gentle hand touches, never kicks, till one free defender wins. Damru Relay lines race out, circle round and return to hand over, and the last finisher's team takes the race on clear collision-free paths.
Why it matters. Low hops grow balance with reflexes, and clean relays grow speed with fair handovers.
Try it in two minutes
- Squat-hop low across the yard.
- Tag gently with hands only.
- Relay race with cone turns.
Try at home. Hop low like frogs and tag softly at home.
Kabaddi Calls and Lion Cues
Part of: Tag, chase and remember
Aahwan Kabaddi attackers chant breathless Kabaddi-Kabaddi to clap held palms and sprint home, scoring safe returns while tags score defences till all raid. Bhukha Sher circles shelter students while the four-limbed lion roars; animal-name cues invite lion-taps for Veer titles, and Bhakshanam sends all fleeing home with caught players turning dens.
Why it matters. Breath raids grow courage with control, and cue chases grow listening with bursts.
Try it in two minutes
- Chant one breath while walking.
- Clap a palm and sprint back.
- Freeze in circles, dash on cues.
Try at home. Chant in one breath and clap palms with family.
Memory, Crawl and House Games
Part of: Tag, chase and remember
Ghar Pehchano blinds soil holders, spins their sense of direction, hides their drops and grants 5 to 15 seconds to find them, with misses earning sit-ups. Daicholu crawlers tag with feet inside paths while step-outs disqualify and first-touched turn chasers. Chikka-Chikka house swappers dodge outside tags across three houses, and Gocho Paari circle guards yield throwing turns to last stoppers.
Why it matters. Blind finds train direction sense, crawl tags train core strength, and house swaps train dodging with plans.
Try it in two minutes
- Walk blind with a helper nearby.
- Crawl-tag gently with feet.
- Swap safe spots on signals.
Try at home. Hide an object and find it with closed eyes safely.
What your child will practise
- Frog Tag and Relay Runs: Jungle Quick Fire (Quick Fire)
- Hand-Hit and Push Games: Space Puzzle (Clue Puzzle)
- Kabaddi Calls and Lion Cues: Jungle Quest (Collect the Answer)
- Memory, Crawl and House Games: Candy Quest (Flip and Match)
- Number and Copy Games: Treasure Quest (Match It Up)
- Quiz: Frog Tag and Relay Runs (8 questions)
- Quiz: Hand-Hit and Push Games (8 questions)
- Quiz: Kabaddi Calls and Lion Cues (8 questions)
- Quiz: Memory, Crawl and House Games (8 questions)