The Surajkund Fair
Class 3 · Mathematics
4 ideas in Class 3 Mathematics, explained in plain words, with games and quizzes to practise.
Halves That Match
Part of: Symmetry, tiles and maps
Symmetrical means two halves match exactly: a mala of 4 red and 4 blue beads mirrors itself, and folding a rangoli lays one half on the other.
Why it matters. Matching halves train eyes for balance in art, nature and shapes. Fold tests prove symmetry by touch.
Try it in two minutes
- String 4 red and 4 blue beads in mirror order.
- Fold the string middle and check the match.
- Find three symmetrical things at home.
Try at home. Draw half a face and fold the paper to stamp its mirror twin.
Mirror Magic
Part of: Symmetry, tiles and maps
A mirror finishes any matching half: half a picture plus a mirror shows a full picture, and 4 counters mirror as 4 across the line. The painter's half-money trick fails the same test.
Why it matters. Mirrors prove symmetry instantly. Catching the painter's trick teaches healthy doubt about too-fast claims.
Try it in two minutes
- Draw half a flower and mirror it full.
- Place 4 counters and mirror them across a line.
- Ask: does half money plus a mirror spend?
Try at home. Mirror half a leaf and draw what the mirror shows.
Tiles with No Gaps
Part of: Symmetry, tiles and maps
Paths tile perfectly when shapes meet with no gaps and no overlaps. One tile repeats as the unit, like red-blue-red-blue marching on.
Why it matters. Tiling previews area and patterns. Floors, walls and roads all depend on gap-free fitting.
Try it in two minutes
- Trace square tiles into a path with no gaps.
- Point at the one tile that repeats.
- Join two shapes into a brand-new tile.
Try at home. Lay books edge to edge and check for gaps.
Maps and Ways Out
Part of: Symmetry, tiles and maps
Fair maps speak in clues: near the kulfi cart, second stall, yellow roof, puppets in a basket. Lane colours and left-right turns then walk you to the chaupal, and two ways lead out.
Why it matters. Clue reading is map reading in play. Left-right paths guide children through real markets and stations.
Try it in two minutes
- Pick a stall and describe it in three clues.
- Walk a finger along blue, green, red, golden lanes.
- Count the exits: maze and straight.
Try at home. Draw a home map and guide a toy to the kitchen with turns.
What your child will practise
- Halves That Match: Desert Quick Fire (Quick Fire)
- Halves That Match: Treasure Quest (Collect the Answer)
- Maps and Ways Out: Explorer'S Map Quest (Match It Up)
- Mirror Magic: Ocean Quick Fire (Quick Fire)
- Tiles with No Gaps: Jungle Puzzle (Clue Puzzle)
- Quiz: Halves That Match (8 questions)
- Quiz: Maps and Ways Out (8 questions)
- Quiz: Mirror Magic (8 questions)
- Quiz: Tiles with No Gaps (8 questions)