Fun with Numbers
Class 2 · Mathematics
4 ideas in Class 2 Mathematics, explained in plain words, with games and quizzes to practise.
Jump Forward
Part of: Patterns and jumps
Patterns grow by fixed jumps: 1, 4, 7 adds 3; 40, 45, 50 adds 5; 50, 60 adds 10. Backward patterns shrink: 40, 37, 34 drops 3; 100, 90 drops 10.
Why it matters. Step patterns power tables and counting.
Try it in two minutes
- Jump threes from 1.
- Jump fives from 40.
- Drop tens from 100.
Try at home. Hop a tens pattern outside.
Skip Counting
Part of: Patterns and jumps
Twos and fives meet at 10, 20, 30. Twos, threes and fives meet at 30 and 60. Fives and sevens meet at 35 and 70. Jump counts land only on their steps.
Why it matters. Shared skips build tables sense.
Try it in two minutes
- Skip twos to 20.
- Skip fives to 50.
- Circle shared numbers.
Try at home. Clap common skips.
Steps and Counts
Part of: Patterns and jumps
Counting back from 20 needs 20 single steps but only 10 double steps. Nine hides before 10, nineteen before 20, and green numbers climb by elevens: 1, 12, 23, 34.
Why it matters. Backward counts and neighbours order numbers.
Try it in two minutes
- Count back 20 to 0.
- Count back in twos.
- Climb green elevens.
Try at home. Hop back ten steps.
Windows and Bingo
Part of: Patterns and jumps
On the chart, top is 10 less, below is 10 more, right adds 1, left takes 1. Block rows grow 1, 3, 6, 10 and 1, 4, 9, 16. Two dice sum 2 to 12.
Why it matters. Chart moves and sums speed up maths.
Try it in two minutes
- Move around 28.
- Grow two block rows.
- Roll dice and sum.
Try at home. Window your calendar.
What your child will practise
- Jump Forward: Candy Quest (Flip and Match)
- Jump Forward: Garden Quest (Collect the Answer)
- Skip Counting: Jungle Quest (Match It Up)
- Steps and Counts: Candy Quick Fire (Quick Fire)
- Windows and Bingo: Desert Puzzle (Clue Puzzle)
- Quiz: Jump Forward (8 questions)
- Quiz: Skip Counting (8 questions)
- Quiz: Steps and Counts (8 questions)
- Quiz: Windows and Bingo (8 questions)